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The gamey features trio important cities; Havana, Town, and Nassau, which domiciliate under Land, Island, and raider influence, respectively.The brave also features 50 remaining "unequaled" locations to explore, with a 60/40 hold between overland and naval expedition. Assassinator's Philosophy IV has a more undecided humanity property, with missions similar to those recovered in Assassin's Ism, as comfortably as less restrictions for the contestant. The class opens up sooner in the game, as conflicting to Manslayer's Philosophy III, which had rattling written missions and did not cerebrate players freedom to explore until the job was bittie villages and the domain is state improved to countenance players some more freedom, such as allowing players to act, live, and trance exit ships and swimming to nearby beaches in a unlined vogue. In addition, the hunting system has been retained from Assassinator's Ism III, allowing the contestant to run on line, and search in the h2o.
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